Foreword
Know, watchman, that the instruments of the Watch are many, and their manner of use is not always plain. This book is set down so that every guard, from the newest recruit to the most seasoned Serjeant, may find the laws, duties and instruments of the Watch at a glance, and keep to them alike.
Herein are written the Law menus and commands of the Watch, the laws of the city, the posts and assignments of the City Guard, the layout of Kuttenberg that every watchman must know, and the known faults in our instruments, so that none is shamed by a function that will not answer.
This is a living book. It shall be amended by the Scribe of the Watch as the laws, posts and instruments of the city change.
Every post serves the city.
Every guard is accountable for the duty entrusted to him.
Compiled for the Watch of Kuttenberg, with the Scribe of the Watch.
Kept by: ______________________ Last amended: ____________
The Ranks of the Watch
Every man of the Watch answers to the rank above him. Know thy place in the chain, and know whom to report to.
Solid lines: the chain of command. Dashed: offices of the Watch, outside the chain.
The Magistrates
The High Magistrate oversees all, the Watch included. The two Magistrates stand outside the Watch's chain of command. They sit in judgment over matters graver than the Bailiff's Court, which the Watch serves (§ 1).
The Two Ways to the Law
The Watch does its work through the Law menus. There are two ways to reach them. Learn both.
| Way | How | Use it when |
|---|---|---|
| I. Press E | Look at a person, press E, choose Law. | You are dealing with one person in front of you. |
| II. Hold Z | Hold Z, choose Law on the wheel. | You want to see everyone, every horse and cart within 15 m, or the impound lot. |
I. Press E on a person
1. Stand close and look at the person. Their name shows above them and Actions [E] appears at the bottom right.
2. Press E. The actions list opens: Watch, Inspect pack, Check the eyes, Introduce yourself, Name them and more. Scroll down and choose Law.
3. The person's Law menu opens. See the next page.
II. Hold Z
1. Hold Z. The wheel opens. Choose Law: "the people, horses and carts around you". Release the key on it, or press its number. Right-click goes back and Esc closes.
2. The Law panel opens. See The Law Panel.
The Person's Law Menu
Reached by Press E → Law. Greyed tiles show what must be done first.
| Option | What it does | Needs first |
|---|---|---|
| Bind | Ties their hands behind their back. | |
| Lead | Leads them along with you. | Bound |
| Carry | Carries them. | Bound or knocked out |
| Search | Searches what they carry. | Bound or knocked out |
| Fine | Fines them up to 500 gr., paid into your coffers. | |
| Pillory | Puts them in the stocks. | A pillory nearby |
| Wanted | Posts a wanted notice with their description. | |
| Read letters | Reads the letters they carry. | Bound or knocked out |
Beneath the tiles, Their Wanted Notices lists any notices already out on them. Open in the register takes you to the full register.
The Law Panel
Reached by Hold Z → Law. It shows everything within 15 m, acting for the Kuttenberg City Guard.
People
Everyone near you, nearest first, with their distance and a mark beside their name:
- no record nothing against them
- wanted a wanted notice is out on them
- unpaid fine: 50 gr. they owe a fine
Each person has Fine, Bind and Check papers. Strangers show as Unknown with a number until you know their name.
Horses
Each horse nearby, with its kind, its owner and distance, and an Impound button.
Carts
Any player's cart nearby. If none, it reads "No player's cart is around you."
Impound Lot
Every horse and cart held, with what it is, its owner, when it was taken, and its fine and state.
Wanted list (top right) opens the register. Esc closes, Tab moves between buttons, Enter confirms.
The Wanted Register
Opened from Wanted list in the Law panel, Open in the register on a person, or /wantedlist.
- Search by name, crime or notice #id. Press / to jump to the search box.
- Filter by jurisdiction, crime and date, and sort newest or oldest first. Reset clears them and Unfold all opens every notice.
- Show everyone lifts the filter to one person's notices.
- How bounties work explains the bounty rules.
The notice #id is what /clearwanted <notice id> needs to take a notice down.
Searching & Impounding a Cart
A cart that blocks the city's roads is to be removed. Under § 60 the owner pays a removal fee of no more than thirty groschen.
Carts are dealt with from the cart itself, not from a person's Law menu. Stand at the cart, and as with people there are two ways.
I. Hold Z at the cart
Hold Z while standing at the cart. The wheel shows The cart, with the kind of cart (e.g. Covered wagon). Choose it.
Two choices follow: Search the cart (1) and Impound the cart (2).
II. Press E at the cart
Press E at the cart. Under Here the list shows Search the cart and Impound the cart.
When impounding
- Give the fine and a clear reason, e.g. Obstructing roads, § 60.
- The cart goes to the Impound Lot (Hold Z → Law). The owner reclaims it at a cartwright or stable by paying the 30 gr. keeping fee and the fine. It is sold after 7 days unclaimed.
Horses: use Impound in the Law panel, or by word /himpound standing beside the horse.
Of the Commands
Beside the Law menus, the Watch's instruments may be called by word, written in the chat with a stroke before them, thus: /fine. Some work, such as bounties, records and trials, can be done no other way. Learn their shape before thou needest them in haste.
How a command is written
<player>Angled marks: this must be given.
[player]Square marks: this may be left out.
First_LastThe full name, with a stroke beneath joining the two.
also /bindAnother word that does the same.
(the watch)Who may use it.
Plain counsel
- Check the name before you strike: a fine laid on the wrong man must be undone.
- Where a command asks for a reason or crime, write it plainly. It goes on the record.
- When unsure, ask thy Serjeant first. The Watch's name is spent by every mistake.
Commands · I
❧ Binding & Release
/restrain <player> · also /bind
Bind someone's hands. (The watch at once; anyone else if they accept.)/release [player] · also /unbind
Untie someone, or slip a rope you agreed to.❧ Justice & Punishment
/trial <player> <charge>
Try someone before the Bailiff's Court. (Watch officers, at a town hall or pillory.)/verdict
The verdict of the trial you hold./fine <player> <amount> <reason>
Fine someone. (The watch.)/pillory <player> <minutes> <crime> · also /jail
Put a convict in the stocks. (The watch, at a pillory.)/absolve <player>
Absolve a branded penitent. (The parish's preachers.)Commands · II
❧ Bounties & Records
/wanted <First_Last> <bounty> <crime>
Post a bounty notice. (The watch.)/wantedlist · also /bounties
The bounty notices on the board./clearwanted <notice id>
Take a notice down. (The watch.)/record <First_Last>
Someone's convictions. (The watch.)❧ Horses
/himpound
Impound the horse beside you. (The watch.)❧ Tidings
/brigands · also /bandits
Where the brigands were last seen. (The bailiff pays a head price.)/raid
News of a war band marching on a town.The Laws of Kuttenberg
What follows is drawn from the General Compilation of the Kuttenberg Laws, as much as a watchman needs upon the street. The full Compilation stands above this book. Where they differ, the Compilation is right.
The Watch's authority
- § 1: The Bailiff's Court has jurisdiction over misdemeanours, minor offences and disputes. The City Guard may impose judgment under the authority of the Bailiff's Court. Graver matters go to the Magistrates and the Council.
- § 48: Guards may deal with offences summarily, especially if the crime was done in broad daylight, witnessed by the guard himself, or the offender was caught in the act (flagrante delicto).
- § 6: A guard in good standing is himself a witness sufficient for summary judgment. Even so, the accused shall, where possible, be given the chance to defend himself.
- § 4–5: One eyewitness, prior convictions, or ill repute in the community are sufficient grounds to act. Check a man's convictions with
/record. - § 31: A wrong not named in the code is judged by the nearest crime that is.
((OOC: civil and criminal law were not separate in this period. Someone who has been wronged ought to bring the case himself, or report it to the Fiscalus, the appointed investigator.))
Summary Offences
These are the Watch's daily work, to be dealt with on the spot under § 48.
| Offence | What it is | Penalty in the code |
|---|---|---|
| Theft § 49–51 | Taking property worth under 500 gr. by threat, force or deceit; also usury. | Aggravated by weapons, night, breaking in, or theft from city, guild or clergy. 5th theft: death. |
| Trespass § 52 | Knowingly entering another's land without leave, right or custom, disturbing his possession. | Fine and/or pillory |
| Common Assault § 53 | Unlawful violence, or making someone fear it, short of malicious harm. | Fine and/or pillory |
| Obstruction § 54 | Knowingly hindering the duties or rights of the City Guard or the Courts. | Fine and/or pillory |
| Poaching § 55 | Hunting in the King's woods without licence. | Fine and/or pillory |
| Damage to Property § 56 | Destroying or damaging another's property on purpose or recklessly. | Fine and/or pillory |
| Coercion § 57 | Forcing someone to act or not act by force or threat of serious harm. | Fine and/or pillory |
| Defamation § 58 | Spreading a damaging claim about someone that cannot be proved true. | Fine and/or pillory |
| Breach of the Peace § 59 | Public acts that offend decency or break the city's peace. | Fine and/or pillory |
| Obstructing Roads § 60 | Blocking a city road with a horse or wagon. | Removed (impound), fee ≤ 30 gr. |
| No Torch at Night § 61 | Going about at night without a light. | Fine ≤ 5 gr. |
| Contraband § 62 | Possessing contraband. | Seized, fined and pilloried. |
Where the code sets no penalty, the offender is given a fine and/or the pillory, according to the seriousness of the deed (§ 70).
Capital Offences
| Offence | In brief |
|---|---|
| Malicious Harm § 32 | Wilful harm causing lasting injury: blinding, maiming, disfigurement, paralysis. |
| Murder § 33–35 | Unlawful killing with malice aforethought, poisoning included. Aggravated for a lord, cleric, spouse or child. |
| Manslaughter § 37 | Unlawful killing on sudden occasion, without malice aforethought. |
| Grand Theft § 39–41 | Theft or usury of property worth over 500 gr. 3rd offence: death. |
| Abduction § 39a–b | Taking or carrying a person away by force or deceit, without lawful excuse. |
| Treason § 42 | Betraying the city's supreme authority, or aiding its enemies. |
| Sorcery § 43 | Learning or practising sorcery, or threatening enchantment. |
| Grand Arson § 44 | Wilful fire by night or in secret, or causing great damage. |
| Perjury § 45 | Breaking a solemn oath, or lying under oath. |
| Unnatural Fornication § 46 | As set down in the Compilation. |
| Contraband in bulk § 47 | Moving contraband in large quantities. Hanging. |
Self-defence (§ 36)
One attacked with deadly force who cannot reasonably escape may defend himself, and is not guilty if the attacker dies. Weigh this before laying a charge of murder.
Liability, Evidence & Punishment
Who may be held liable (§ 63–66)
- Those of sound mind and over 14 are liable. Under 7, never. From 7 to 14, only if mature enough to know the consequences.
- The sick and mentally ill may not be held liable.
- Harm done without knowledge or intent earns a considerably lighter sentence (§ 64).
- A failed attempt is punished as if it had succeeded (§ 65).
- Whoever aids, abets or incites is punished as the doer (§ 66).
When the guard is a witness
- Proof must be "clearer than the mid-day light": two or three credible witnesses speaking from their own knowledge (§ 10, § 13). Hearsay weighs much less.
- A false witness suffers the penalty he sought to bring on the innocent (§ 15). Paid witnesses are punished (§ 12).
- The accused has the right not to incriminate himself (§ 16).
- A summons must be served at least twice, by a witness in good standing or posted at the Rathaus or parish church door (§ 7).
Punishments the Watch may see carried out
- Public humiliation: the pillory, branding or flogging (§ 69), and putting the condemned in the stocks in the market or square (§ 21).
- Corporal and capital punishments are for the judges alone, never for the guard (§ 66–68, § 70).
City Posts & Assignments
All members of the City's Guard are to be assigned a primary post or duty by their Serjeant or Quarter Captain. These assignments are essential to maintaining order, protecting the citizens and ensuring the laws of Kuttenberg are upheld.
Your assigned post is your primary duty until you are relieved, rotated or otherwise instructed by your Serjeant or Quarter Captain.
The posts of the Watch
- Gate Watch: the gates and entry into the city
- Market Watch: the market and its streets
- Street Patrol: the streets between posts
- Guard Post: buildings, persons and places of import
- Archery Detail: ranged support from the towers
Every post serves the city.
Every guard is accountable for the duty entrusted to him.
I. Gate Watch
Duty: Guarding the gates and controlling entry into Kuttenberg.
- Collect the appropriate tolls from wagons and other liable travellers.
- Inform those entering the city of its laws and ordinances where necessary.
- Watch for wanted persons, known criminals and individuals sought by the city authorities.
- Inspect suspicious persons, goods and wagons when circumstances warrant it.
- Keep the gate passage clear and defend the entrance against threats.
- Report suspicious activity and any serious incidents to the Watch command.
II. Market Watch
Duty: Maintaining order throughout the market and its surrounding streets.
- Patrol the market stalls and nearby trading areas.
- Keep the peace between merchants, customers and other townsfolk.
- Ensure horses, wagons and other conveyances do not obstruct streets or entrances.
- Inspect suspicious persons, goods and wagons when circumstances warrant it.
- Watch for theft, disorderly conduct and other breaches of city ordinances.
- Assist in settling disturbances and summon additional guards when necessary.
III. Street Patrol
Duty: Keeping order throughout the streets and between assigned posts.
- Patrol the streets and lanes of Kuttenberg by day and night as assigned.
- Respond to disturbances, suspicious activity and calls for assistance.
- Carry messages and orders between posts and the Watch command when required.
- Check on fellow guards and temporarily relieve those who require assistance or a short absence from their post.
- Remain observant and ensure the laws of the city are upheld throughout the town.
IV. Guard Post
Duty: Protecting designated buildings, persons and important locations.
- Remain at the location assigned by Watch command.
- Protect the premises, its occupants and any property entrusted to the Watch.
- Monitor visitors and report suspicious or unauthorized activity.
- Maintain order in and around the assigned location.
- Do not leave the post until properly relieved or given new orders.
V. Archery Detail
Duty: Providing ranged support and observation from designated defensive positions.
- Assigned to guards with demonstrated skill in the use of the bow.
- Commonly stationed in active gate towers or other suitable elevated positions.
- Observe the surrounding roads, approaches and areas beyond the walls.
- Provide warning of approaching threats and report suspicious movements.
- Be prepared to provide ranged cover when the gate or town comes under threat.
✠ Post Rotation & Order
These assignments are primary duties, not permanent appointments. Watch command and the Serjeants may rotate guards between posts as the needs of the town change.
- Remain at your assigned post until ordered to move or properly relieved.
- Follow instructions issued by your Serjeant or Quarter Captain.
- Do not exchange posts or leave your assignment without authorization.
- If you must leave your post due to an emergency, notify the appropriate superior.
- Report for duty prepared, attentive and equipped for your assigned responsibilities.
The City & Its Gates
Touch the map to see it larger.
The gates
- 1North Gate: main
- 2North Side Gate: side
- 3East Gate: main
- 4West Gate: main
- 5South-West Side Gate: side
- 6South Side Gate: side
- 7South-East Side Gate: side
- 8East Side Gate: main
Main gates are the primary entrances through the walls. Side gates are smaller, secondary entrances. Know which gate you are posted to and the nearest pillory and town hall from it.
Noble Houses & Their Arms
A watchman must know at a glance whose colours ride through his gate. Learn these arms, for a lord is owed his due courtesy, and his men answer to him before they answer to thee.
Touch the sheet to see it larger.
Counsel at the gate
- Mark the arms on shield, banner or livery before the man speaks.
- Address a lord as my lord, and do not lay hands on him without the order of thy superior.
- Where a house's men break the law, report it to Watch command. Do not quarrel with the house thyself.
- If thou knowest not the arms, ask. Better a question than an insult to a lord.
Known Faults & Limitations
No instrument is without its flaws. Those known to the Watch are written here, so that no guard is caught out before a citizen. If thou findest a new fault, report it to the Scribe that it may be entered.
| Function | The fault | Status |
|---|---|---|
| Cart impound | Has not worked correctly at times. | Check |
| Rented carts | Rented carts cannot be searched. | Open |
| Pillory while leading | If you are still leading the person when you sentence them to the pillory, they keep following you, even while in the pillory. Stop leading them before you give the sentence. | Open |
Open not working · Check unreliable, confirm before relying on it · Mended fixed
What to do when an instrument fails
- Stay in character where you can, and do not argue it out with the citizen.
- Note the time, the command and what happened.
- Report it to thy Serjeant and the Scribe.
Record of Amendments
Each change to this book shall be entered here by the Scribe.
| Date | Change | By |
|---|---|---|
| Anno Domini 1403 | First writing of the Book of the Watch. | |
Here endeth the Book of the Watch.
Deo gratias.